Release Notes: This release adds an NPC with a simple schedule and a dialogue containing information about Adonthell. In addition, there are the usual bugfixes and compatibility improvements, like support for GCC 4.4 and (still highly experimental) the upcoming SDL 1.3.
Release Notes: A bug with line-wrapping of UTF-8 encoded text was fixed. A segfault in conjunction with some combinations of freetype and SDL_ttf was fixed. Compatibility issues with GCC version 4.3 were fixed. Included copies of SDL_mixer and SDL_ttf were removed.
Release Notes: This release uses simple 3D models to represent game objects internally. This allows proper collision detection and response, such as bouncing back from or sliding along obstacles.
Release Notes: With version 0.4, Adonthell's engine has been completely modularized. Each module has its interface exposed to Python and can be used as a standalone Python module. On top of that, a first prototype of the new mapengine has been implemented, which allows more freedom and interaction with the game world.
Release Notes: This release adds support for TrueType fonts and a UTF-8 text format. Dutch and Italian translations have been added.
Release Notes: This release has NLS support (no translations available yet), a Doublesize (640x480) mode, huge speed improvements, and bugfixes for big endian machines (no more psychedelic graphics).
Release Notes: The code was made endian independent in order to get it working properly on Solaris.
Release Notes: Bugfixes (including autodetection of SWIG at configure time and compiling with gcc 3.0.x), a further fix for a bug that caused some animations to display pink noise, and a new ability to build Debian packages.
Release Notes: This is practically a complete rewrite of the 0.2 release. It features a much improved object-based mapengine, an embedded Python interpreter, and support for music in Ogg Vorbis format.
Release Notes: Use of the SDL library instead of GGI, a working sound system with some fairly cool tunes, and a working cutscene engine.