Projects / AeonWave-OpenAL


AeonWave-OpenAL is a thin OpenAL emulation layer that uses AeonWave to create one of the fastest rendering OpenAL implementations available. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Its API style and conventions deliberately resemble those of OpenGL.

Operating Systems

Recent releases

  •  19 Nov 2013 10:24

    Release Notes: This release added support for AL_SOFT_source_latency (requires AeonWave 2.2.0 or later). A function template model is now employed to minimize code maintenance and to make OpenAL fully thread-safe as required per specification.

    •  02 Aug 2012 12:40

      Release Notes: This release adds support for multi-core rendering using the capabilities provided by AeonWave.

      •  24 Jul 2012 14:12

        Release Notes: This release adds support for Windows to match the release of AeonWave 2.2.1, which also added support for Windows.

        •  07 May 2012 13:17

          Release Notes: This release added support for three new OpenAL extensions: AL_EXT_source_distance_model, AL_EXT_loop_points, and ALC_AAX_capture_loopback, which allows for the capturing of the contents of the playback buffer using the alcCapture functions.


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