AIME is a C++ MUD engine with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. It has a fully-functional builder port, online interpreted specials code, and a flexible levels/quest/profession track system to allow the game owners to set up any world they can imagine.
|Operating Systems||Windows POSIX Linux BSD|
Release Notes: A new and improved format for the converter and Win32 port interface, increased spell/skill dependency support, a new ability to combine the game and builder ports into one for those with network port restrictions, and many bugfixes.
Release Notes: New features include corpse code, better logging, many new features for the initial login, and several new administrative commands. Prompts for new players have changed, offering even more information for gameplay. AIME has now been successfully tested on i386 systems, SPARC, M68k, and the yet to be released IA64 architecture.
Release Notes: The ability to spectate on other builders, "masks" for easy management of various user groups, a quiet startup option, numerous enhancements to the dynamic aspects of the game (triggers, specials, tellreplies, shops), and various new properties for rooms.
Release Notes: Tons of changes have been made since version 0.52 to include bulletin boards, text config files, a flexible mailer, many bug fixes, more commands, etc.