Arianne is a multiplayer online engine to develop turn based and real time games. It provides a simple way of creating games using Python for a game's description. Marauroa, its server, uses Java, MySQL, UDP, and Python for hosting dozens of players.
|Tags||Software Development Libraries Application Frameworks Communications Chat Games/Entertainment mud Role-Playing Turn Based Strategy Internet|
|Operating Systems||BeOS Mac OS X Windows OS Independent POSIX Linux|
|Implementation||C Python Java C++|
Release Notes: Out of sync logic was added for the pyarianne module.
Release Notes: Classes of ingame objects were added, and the configure script was improved.
Release Notes: This release improves the autoconf and automake support, adds compressed RPMap messages to save more bandwidth, and adds some extra functions for the pyarianne module.
Release Notes: Python support was added, allowing you to code new clients using Python. Autoconf tool support was also improved. The build script needs improving, though, because it doesn't check for SWIG and Python.
Release Notes: This release adds an Out of Sync message to request synchronization with server. It has been synced with changes on the server side.