Release Notes: This is another small hotfix, this time to fix a crash when hovering over map markers after the window size or resolution has changed.
Release Notes: This release is a hotfix addressing a regression introduced in 1.1 which caused map markers not to be saved correctly and then to be removed when such a save was loaded. All users of Arx Libertatis 1.1 are encouraged to upgrade to 1.1.1 as soon as possible.
Release Notes: With more than 30000 lines of code changed in over 600 git commits, this 1.1 release fixes player movement issues, minimap scaling, and a bunch of crashes and other bugs. It also continues the work on restructuring the engine, to facilitate new features in the future. Further, there is an improved installer for the data files on *nix systems as well as minor graphics and sound tweaks.
Release Notes: This release fixes two regressions introduced in 1.0.2 for Windows users: crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects, and bugs in how some skill values were calculated.
Release Notes: This release fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug which left the Spanish version with no text.
Release Notes: Due to a text rendering bug in 1.0 which breaks the Russian version, this bugfix version has been released. This version also fixes a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. As before, packages for Windows and Linux are available.
Release Notes: This first release is the culmination of over a year of work. While some minor graphical glitches remain, the game is fully playable on both Windows and Linux as well as other platforms. Besides porting the game to SDL, OpenGL, OpenAL, and the amd64 architecture while maintaining native Direct X backends, it fixed some performance issues with newer operating systems, added more configuration options, and improved the interface scaling for widescreen resolutions.