Release Notes: This release includes a new NPC AI, improvements to the extensions, and numerous minor bugfixes and feature additions.
Release Notes: In-game editing commands, extensions, a new command processing infrastructure, and a lot more.
Release Notes: Fixes for some really nasty bugs, a new set of scripts to control AweMUD, and a status view of AweMUD by connecting to the status port with telnet. Some commandline arguments have been added to make AweMUD a little easier to run. Thelharin has been removed and made a seperate package.
Release Notes: This release is a minor update which includes new world editing commands, allowing you to do all of your world building through the AweMUD server, without having to edit the .zone files or restart the server.
Release Notes: This release includes more 'professions', room doors, special exits, better editing commands (though they are still in dire need of improvement), weather, time, revamping of color, a better command parsing system, and more.
Release Notes: This release includes a few minor bugfixes and clean-ups in preparation for the 0.5.x series.
Release Notes: This release includes numerous internal engine improvements.
Release Notes: Implementations of combat and skills in a basic form, and lots of bugfixes and minor improvements.
Release Notes: This release has numerous internal changes: a new player system, restructured world/zone/room relationships, and the list.cpp and list.h files that caused some versions of gcc to crash and burn have been restructures.
Release Notes: This is a bugfix release to fix problems which caused AweMUD to fail compiling on certain machines.