Projects / Blender / Comments

Comments for Blender

15 Dec 2011 13:00 yanestra

2.60a appeared on October, 24th. You probably mean 2.61.

09 Jan 2007 10:14 popski

Best of the Best
Blender is not only the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D, game creation and playback with cross-platform compatibility, but it's also global phenomena in many ways! On short: The best open source software ever!!

02 Jan 2006 07:55 mufti22

Blender dependencies
http://www.blender.org/cms/Getting_Dependencies.135.0.html

As of januar 2006 the dependencies are:

Python 2.3: www.python.org

libjpeg: www.ijg.org

libpng: www.libpng.org/pub/png/

zlib: www.gzip.org/zlib/

OpenAL: www.openal.org (for Linux/Windows)

SDL: www.libsdl.org (for OpenAL)

Quicktime: developer.apple.com/quicktime/

ODE: opende.sourceforge.net (also available from blender/extern/ode!) Blender ODE implementation not currently maintainted

02 Jan 2006 07:46 mufti22

Blender 2.40 has been released
Blender 2.40 has been released in december 2005

17 Sep 2005 12:28 dunamin

Use for animating
This is very impressive software. 3D animation is a very complicated technology and this software did a wonderful job encapsulating all the minor details.

I like how it can import .wings files and .3ds files all into one scene. This is the perfect environment for putting together a sophisticated 3D animation. I especially like the options of creating a variety video files as the final output.

I would suggest using Wings3D to create any complicated subjects to animate. Together, these products are as good as any professional product that I've used.

12 Feb 2003 08:09 sklein

Re: Huh?

> What an uncomprehensible mess. Starting
> from the homepage (which makes chaos
> look organized) to the uncompilable
> source which includes zilch
> documentation and some lovely hardwired
> Makefiles.
>
> Wonder what the dependencies are?
> I guess you just have to look at the
> source:
>
> All 784 .h files and...
>
> [....]

Since 2.26 was released on February 11 that (not unnecessarily constructive) comment is no longer accurate. I just finished compiling Blender 2.26 using the configure script as explained in the documentation. Compilation was uneventful and the result runs although it is still beta quality. I don't know enough about Blender to test it more thoroughly. This is on PPC, not x86, too.

30 Nov 2002 08:42 dglee

Huh?
What an uncomprehensible mess. Starting from the homepage (which makes chaos look organized) to the uncompilable source which includes zilch documentation and some lovely hardwired Makefiles.

Wonder what the dependencies are?
I guess you just have to look at the source:

All 784 .h files and...

All 289 .c files and...

All 335 .cpp files and...

All 107 .py files and...

All 1 .java file and...

All 160 Makefiles and...

All 0 .doc files...

Other than that it's great!

Licensing is pretty well covered. There's that...

It's no wonder NaN sold it so cheap. They were laughing all the way to the bank.

Ain't opensource wonderful?

14 Oct 2002 07:11 EvilIdler

Aaah!
Well, I downloaded the latest available binaries
*yesterday*, and of course the source gets released
the day after my weekly download binge ;)

This is very cool. I'm currently trying to learn how
to do things (anything!) in Blender to make some
graphics for a game-related project. If I dare, I can
start fiddling with the source to "fix" things now :)

Screenshot

Project Spotlight

ReciJournal

An open, cross-platform journaling program.

Screenshot

Project Spotlight

Veusz

A scientific plotting package.