bonzayRTS is a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.
|Tags||Game Engine Games RTS|
|Implementation||C++ STL SDL SDL_mixer SDL_image|
Release Notes: This is a major bugfix release. It fixes numerous crashes and GUI issues and adds missing buildings. Damaged buildings now spew fire or blood, depending on how bad the damage is.
Release Notes: Minor fixes to the SDL and grp parts of the core. Starcraft changes include: gas refineries and gas gathering; a fix for the protoss warp-in animation; fixes to unit boundrects; and fixes to multiple crashes in the test apps. A problem with the general makefiles has been fixed.
Release Notes: A crash was fixed in the SDLinputSubsystem of the core. Zerg creep functionality was added for the Starcraft clone. 64-bit fixes were made. Fixes were made to Starcraft map loading.
Release Notes: This is a clone release. It adds zerg units and fixes some GUI issues in the Starcraft clone demo.
Release Notes: This major release contains fixes and enhancements to the engine. Starcraft clone adds multiplayer mode and creation of buildings for all three races.