Projects / Critterding / Releases

All releases of Critterding

  •  03 Oct 2013 23:17
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    Release Notes: This release adds wavefront obj maps, textures, normal mapping, and critter cameras. Windows executables are available again.

    •  24 Apr 2013 17:31
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      Release Notes: This release adds compilation and installation fixes, bzip2 on critters, OpenMP as an option, and a critter exchange fix.

      •  15 Apr 2013 01:56
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        Release Notes: This is a complete overhaul of critterding, improving critters' brains and bodies most notably. Other improvements include threading, permille mutationrates, autotools replaced by cmake, updated and statically linked Bullet Physics, code cleanups, fixes, and performance tweaks.

        •  05 Mar 2010 23:21
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          Release Notes: Critter selection and actions (kill, duplicate), new panels (neural net brainviewer, HUD, species list), an optional round planet world, headless mode, optional critter vision using raycasting, and more.

          •  21 Oct 2009 17:53
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            Release Notes: This release has an improved graphical user interface with new settings panels, an exit panel, and a critters vs food graph. It adds a few more body mutations. There are numerous other improvements, fixes, and cleanups.

            •  17 Sep 2009 21:20
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              Release Notes: This release features a game changing rewrite, and now incorporates Bullet Physics, SDL, mouse look, and phenotypes.

              •  01 Mar 2009 07:10
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                Release Notes: Herbivores and carnivores now have distinct skincolor. Bullets no longer shoot through walls. Text is rendered with fglx. Synaptic plasticity of brains was improved. Many fixes and cleanups were made.

                •  16 Oct 2008 06:33
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                  Release Notes: This release adds custom settings profiles, critter autosaving, and exit-if-empty. Corpses and carrying are disabled by default. There are various fixes and cleanups.

                  •  25 Sep 2008 05:02
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                    Release Notes: Critters are now classified as herbivores or carnivores. A corpse is poison to an herbivore, and green food is poison to a carnivore. An alpha color bug in critter vision (Nvidia cards) has been fixed. There are engine improvements: backface and frustrum culling + display lists. More efficient copying of brains at procreation time. A simplified (more usable) camera with adjustable sensitivity. Critters can now pick up and drop food.

                    •  16 Sep 2008 09:55
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                      Release Notes: An input bug was fixed, amongst other bugs. A corpse entity was introduced. Age inputs were introduced.

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