Release Notes: The spell list has been rearranged to show more interesting information. Some music related crashes were worked around.
Release Notes: This release fixes the blending of the fog of war.
Release Notes: The fog of war and lighting transitions are now smooth. The fog of war texture is now customizable. A crash with bad user input in the "Host" field has been fixed.
Release Notes: The Apple/NVIDIA font problem has finally been fixed. Some other OpenGL driver bugs also have a workaround now.
Release Notes: The command completer algorithm has been improved. A crash in the audio engine has been fixed.
Release Notes: A Japanese font is included with the distribution now, a workaround of the incompatible ABI change in the font engine (ango) has been implemented, and another bugfix related to connecting to the server went into the Windows release.
Release Notes: The GUI has been rearranged and optimized a bit. For example, the auto pickup toggle has been moved into a check box at the top of the main window. The configuration is now saved automatically on exit. Shimmering during smooth scroll has been reduced a lot and some displaying bugs have been fixed in the inventory. More workarounds, which make the client more stable on broken OSes, were also implemented.
Release Notes: Hidden mapspaces are marked visually by a question mark and are made as dark as the darkest mapspaces. A crash has been fixed when the user clicks on the map during login and new tips of the day have been introduced. Also, more minor stability and visual fixes went into this release.
Release Notes: The client tutorial has been rewritten to match the GUI changes of the last months. The random switching between message window tabs when a new tab was opened has been fixed. Minor display bugs in the NPC speech bubble and a potential memory corruption have been fixed.
Release Notes: The Log window can't be closed anymore by Alt+x. Alt+x or other message window operations won't crash the client anymore directly after startup. The invisible and cached parts of the map are darkened even more, so that invisible or cached parts can be distinguished from dark parts better.