Release Notes: This release provides better reproductibility for 2D meshes, a new mandatory 'Name' attribute to define onelab variables, and small improvements and bug fixes.
Release Notes: This release introduces a new quick access menu, multiple view selection in the GUI, more powerful animation creation, and many small enhancements and bug fixes.
Release Notes: This release introduces an improved Delaunay point insertion algorithm, a better fullscreen mode, Unicode support, new experimental features (mesh adaptation, embedded surfaces, text rendering, etc.), and a number of bugfixes.
Release Notes: This release improves the Delaunay point insertion algorithm, enhances Abaqus and UNV export, and fixes various bugs.
Release Notes: This release introduces a new single-window GUI with a dynamically customizable widget tree, faster STEP/BRep import, arbitrary size image export, faster 2D Delaunay/Frontal algorithms, and a full option viewer/editor. Many bugs were fixed.
Release Notes: This release contains minor improvements and bugfixes.
Release Notes: This release introduces new quadrilateral meshing algorithms, a new solver module based on the ONELAB project, new tensor field visualization modes, support for interpolation schemes in mesh files, support for the MED3 format, new experimental stereo visualization mode, experimental BAMG and MMG3D support for anisotropic mesh generation, new hybrid tetrahedral/pyramidal grids, a new homology solver, and bugfixes and small improvements all over the place.
Release Notes: This release introduces new compound geometrical entities for remeshing and/or trans-patch meshing, an improved mesh reclassification tool, and a new client/server visualization mode. Amongst other new features are the ability to watch a pattern of files to merge and integrated MPEG support.
Release Notes: This release features extensive solver code refactoring and better IDE integration.
Release Notes: This release fixes a surface mesh orientation bug introduced in release 2.4.0 and includes substantial mesh and graphics code refactoring, as well as small usability enhancements and bugfixes.