Goblin Hack is the world's first and probably last smooth-scrolling, ASCII-graphics-based, OpenGL accelerated, rogue-like dungeon game. The brave and noble warrior must navigate through random dungeons, picking up goodies and picking off baddies along the way. Quiver in fear at the ASCII fireball-breathing Dragons, Beholders, Vampires, and even the occasional Goblin.
Release Notes: The code has moved from SourceForge to GitHub. This is a source-only release to get it compiling again for Linux. It adds some new features, including auto rage and 3Dish walls.
Release Notes: Monsters now have treasure and weapon hoards A Minotaur class gas been added. New monsters, squarm, smurlinger, morhock, lich, and galump. New Warhammer weapons. A civil war soldier class has been added.
Release Notes: More troll and orc types were added. The orc player class was split into half orc and battle orc. Shop paying works. Amulets appear on the item list. There are fewer spawning goblins. Stuck ghosts were fixed. Walls are harder to destroy. The edge of the world is impenetrable. Weapon bugs were fixed. Installer fixes were made.
Release Notes: New features include music, bones files, monster AI, an automatic updater, and named monsters. New spells were added: summon monster, guardian demon/angels, paralysis, raise dead, polymorph, and more. New monsters such as medusa, hydra, golems, mind flayer, and demons were added. New abilities include sleep attacks, valkyrie and barbarian raging, soliders with bazooka, guns, laser, grenades, necromancer and warlocks, teleport, tireless fighting, and mining. New levels include caves, hell, forest, the void, and bonus levels. New weapons include ice and fire axes, poison blades, vorpal weapons, holy, evil and enchanted weapons, flaming arrows, and more.
Release Notes: This release adds wands of digging, poison arrows, teletraps, vampire knights, rock and lava and treasure outside the level, lava pools, poison zombies, and creatures that steal fate points. There are many bugfixes.