Projects / Golden T Game Engine

Golden T Game Engine

Golden T Game Engine is a simple yet powerful 2D game engine that supports OpenGL as the rendering target. It's easy to learn, simple to use, and compact. It was designed to be as simple and generic as possible to be able to create any type of game.

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Recent releases

  •  04 Jul 2005 00:40

    Release Notes: This release has support for isometric backgrounds, a new splash screen, the ability to change the game window title and icon, a smart resource locater, improved library security, and improved API documentation generated by JavaDoc 1.5.

    •  21 Mar 2005 12:11

      Release Notes: A skippable splash screen, an improved game font, a wave audio playback workaround for Java 1.5, an updated naming convention, and bugfixes in the basic collision checks.

      •  23 Feb 2005 17:10

        Release Notes: OpenGL is supported as the rendering target, and both LWJGL and JOGL are supported. This version works correctly with Java 1.5. The default FPS was changed to 100 FPS. The sprite class was enhanced. Game loading was made more stable. The way to load an applet game was changed. Bugs in pixel perfect collision were fixed.

        •  16 Jan 2005 08:05

          No changes have been submitted for this release.

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