Projects / Solar Imperium

Solar Imperium

Solar Imperium is a Solar Realms Elite clone. In it, you rule a solar empire. The goal is to become and remain the most powerful empire. You can gain strength by buying forces, and you can gain size by colonizing planets. You start with some planets, and a little bit of money. You are required to feed your people and army, and to pay to maintain your planets and army. If you fail to do these things, disastrous results may occur. You are given several turns of protection, during which you cannot attack or be attacked, and cannot perform covert operations. This provides a way for smaller empires to build up their defenses and planets before they enter the real world.

Tags
Implementation

Recent releases

  •  13 Oct 2009 01:48

    Release Notes: The general look of the game was redone. The interface was redone using AJAX. Support was added for XML clients using the GET variable XML. Tons of bugs and possible exploits were fixed. Basic AI handling code was added. The starmap now displays spaceships. The thirdparty dependencies were updated.

    •  13 Aug 2008 05:38

      Release Notes: Important installer and gameplay fixes.

      •  11 Jun 2008 23:38

        Release Notes: Ported to the Smarty template engine. Support for gettext. AJAX chat now uses DELTAs. There are some gameplay changes. This release has MySQL InnoDB for transactions.

        •  05 Nov 2007 16:01

          Release Notes: The installer was improved. While creating a new game, more errors and warnings may be displayed. A informative notice is displayed when no players are in the database. A limit of two players per IP is enforced. The last joined players is displayed in the properties page. The best day (logged players/signup) is displayed. A display bug the in forum pages was fixed. A bug in effectiveness when a pirate attack is loose was fixed. Lottery was fixed. A pirate attack does not set the "already attacked" flag. The pirate attack bust calculation is wrong. A covert op supports dissension with no reclaimed troops. Sabotage never damages anything.

          •  07 Sep 2007 13:09

            Release Notes: This release adds a new global market, a real economic system, a Flash8 interactive StarMap, two new resources (ore and petroleum), and an installer made in PHP. Users can now sell research points. All the resources (food, petroleum, ore) are now auto-buyable if some quantity is missing for maintenance. Most values have been reviewed and tested to fix various exploits.

            Recent comments

            11 Jun 2008 23:07 mrgibson

            Re: nice, misses maps


            > I am still in protection, so far it's

            > fun ;-)))

            >

            > a map would be cool

            >

            > also a notion of "neighbor

            > empire" so I can make strategic

            > alliances to go here & there &

            > expand further

            Already done :)

            28 Jan 2006 15:43 tilman75

            nice, misses maps
            I am still in protection, so far it's fun ;-)))

            a map would be cool

            also a notion of "neighbor empire" so I can make strategic alliances to go here & there & expand further

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