K-3D is a 3D modeling, animation, and rendering system for GNU/Linux & Win32. Features include creation and editing of geometry in multiple realtime OpenGL solid, shaded, and texture-mapped views; unlimited undos and redos; complete extensibility at runtime through third-party plugins; animated procedural geometric effects; all parameters animatable through a consistent control-spline based interface; rendering pipeline to Renderman Interface compliant rendering engines; optimization for use with the Aqsis rendering engine, which features solid modelling, true displacement, and user programmable shaders; and support for background and batch rendering.
|Tags||multimedia Graphics 3D Modeling 3D Rendering Editors Scientific/Engineering Visualization|
|Operating Systems||POSIX Linux Windows|
Release Notes: This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters. Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only. All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.
Release Notes: Loading of base64-encoded inline files has been implemented. The first iteration of a GUI for RenderMan properties has been added. The first-iteration GUI for adding user properties to objects has been added. Surface shaders now have a preview button that previews shaders on a cylinder. More Move tool fixes have been written, including filter reuse and off-screen mouse warp. Spin button feel has been improved, and entries ungrab focus on validation. Code::Blocks project has been improved. Broken Python polygon-creation scripts have been fixed.
Release Notes: The build system was enhanced to improve portability among Debian supported platforms, Darwin, Mac OS X, and GCC 3.4. It also included improved subdivision surfaces handling, an enhanced deformation bone, a new OpenFX import filter, and a mini-tutorial on animations. The program is now an official Debian package.
Release Notes: QSlim decimation was implemented, based on Michael Garland's QSlim 2 library. A basic POV engine was added, which exports meshes with polygons color, bicubic (Bezier) patches, and camera. PolyCube now has adjustable rows, columns, and slices.