libgaudio is a C/C++ library to facilitate easy incorporation of sound and sound effects into games. Samples are loaded into memory and playback is then triggered or stopped. The system mixes any number of concurrently playing samples together (up to a predefined maximum). It is also possible to include a background MP3 soundfile in the mix.
|Tags||multimedia Sound/Audio Players Software Development Libraries|
|Operating Systems||POSIX Linux|
Release Notes: Support for libsndfile (included) was added. Any WAV file can be loaded now, not just RAW audio. (In fact, any format supported by libsndfile can be loaded.) The ScarySounds collection was added (distributed seperately), as well as the halloween.c demo application. A function was added to query MP3 stream playing time.
Release Notes: The licensing was changed to a dual MPL/GPL license. A function was added to load left or right channel only. Unique ID generation was added to control individual playing samples.
Release Notes: Stereo panning and volume control support.
Release Notes: Addition of pauseAudio, unpauseAudio, stopAllSamples, and copySample functions and audioValid and audioPaused query macros, handling of a failed startAudio, specification of playback rate to mpg123 (it sometimes played too fast), a rewritten testaudio.c to take keyboard input, plus additional addons, extensions, and rewrites to the source and documentation.
Release Notes: Initial release.