Liquid War is a truly original multiplayer wargame. You control an army formed with thousands of pixels (fighters) which look like liquid and try to eat your opponent. You can play against a primitive NPC/AI or up to 5 other human players. Network play is available.
|Tags||Games/Entertainment Real Time Strategy|
|Operating Systems||Windows MS-DOS Unix Mac OS X|
Release Notes: This maintenance release includes a setup program for Microsoft Windows (using NSIS), new Win32 binaries compiled with MinGW instead of MSVC, a fix in the core algorithm (a long-standing 9 year old bug this might have caused crashes on some platforms), and various contributed patches concerning support for FreeBSD and Mac OS X.
Release Notes: Joystick support has hopefully been fixed. It had been missing for several years due to dead and untouched broken code. Other minor bugs have also been fixed. As usual, the game comes with still more new maps. One notable change is that it now uses Allegro 4.2.0. RPM packages have not been generated yet.
Release Notes: A nasty network bug which caused too many sockets to be opened has been fixed, and bots are now excluded from network games by default. The random map generator has been updated.
Release Notes: The random map generator now works fully under Windows. Unix static binary packages have been linked against a lighter version of Allegro, which could prevent some yet unexplained segfaults on BSD and some Linux distributions.
Release Notes: This release contains many more maps and makes it possible to associate maps with textures. It also comes with Danish support and a random map generator. Of course, there are several bugfixes as well, especially concerning network play under Windows.