Release Notes: This release brings support for clang (version 3.0), lazily-initialized uniforms, and several bugfixes and optimizations. The documentation has also been updated, and a new tutorial was added.
Release Notes: This release brings support for MSVC 2010 and several bugfixes and small optimizations.
Release Notes: The wrappers for GL objects (Texture, Buffer, Shader, Program, etc.) have been refactored and optimized. Some optimizations have also been made to Vector, Angle, and Array. Submatrix extraction functions have been added to Matrix. Support for subroutine uniforms has been added. A couple of new examples have been added showing OpenGL 4 functionality, such as tessellation and subroutine uniforms.
Release Notes: This release adds support for MinGW, a wrapper for AMD_performance_monitor, new examples, and documentation updates.
Release Notes: This is the first packaged release with MSVC 11 support.
Release Notes: Wrappers for several GL extensions have been added. The build system has been updated, and some problems have been fixed. The error checking/reporting subsystem has been updated, and can now be partially compiled away if necessary. New camera matrix constructors have been added, and some of the existing ones have been renamed.
Release Notes: A CMake configuration/build system was added and the old build system was removed. Headers and sources were updated for better compatibility with GLEW.
Release Notes: Wrappers for many GL-context value queries were added. New enumerations and wrappers for Viewport, Texture, Renderbuffer, and Sync-related operations were added. The consistency of the interface was improved. Several new examples were added.
Release Notes: Enumerations and functions related to querying of implementation-dependent limits, OpenGL hints, and pixel storage and transfer were added. Error handling was updated. Several minor bugs were fixed, new examples were added, and the documentation was updated.
Release Notes: Several major changes were made. The former Uniform and ProgramUniform and VertexAttrib classes were turned to class templates. The Matrix4f and Matrix4d typedefs were renamed to Mat4f and Mat4d and new matrix typedefs were added. The AutoBind and HardwiredProgram class templates were added. Wrappers for glFlush and glFinish functions were added.