Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200, 640x400, 960x600, or 1280x800 pixels with Window mode or full screen and support for 8, 15, 16, 24, and 32 bpp.
|Operating Systems||POSIX Linux|
Release Notes: This release updates the "configure.ac" file. It fixes compilation warnings. It fixes the alignment constraint for ARM and MIPS processors. It adds the ability to export all the game's graphics in PNG files using the command line. Build test, without sound support, with Visual Studio and run successfully on Windows Mobile. Recognizes all the joysticks connected at startup Rewrites the file "music_game.zik" with Milkytracker. Now the library "SDL_mixer" can read and play this module. The application switches to pause when it loses focus. Minor bugfixes and improvements.
Release Notes: The sounds were updated to replace non-free sounds. Joystick support was added. scale2x, scale3x, and scale4x effects were added. The order text was changed to support both plain text and keystrokes file. The source code files were renamed. the code was considerably cleaned up and rewritten. Comments and variables were translated to the English language. All C++ code was removed and the remaining code was made to conform with C99. The license was changed to the GPLv3. Resources files were renamed. Volume control was added. GP2X and PSP patches were merged. The high-score file format was changed.
Release Notes: The code was compiled with GCC 4.0.3. Palette conversion in 16-bit RGB color mode on non-IA32 architectures was fixed. Configuration file support was added. French language support was added. Various bugs were fixed. The project has been compiled, run, and tested on the Linux platform with the AMD64 architecture and on the Win32 platform. The source code was uploaded to sourceforge CVS.
Release Notes: This release fixes some minor bugs and memory leaks. It duplicates the set of cursor movement keys on the numeric keypad (modus), and disables the F key (full screen) while inputting a player name.
Release Notes: automake and autoconf are now used for the build process. The SDL library is now used instead of using direct calls to XFree routines. A full-screen mode was implemented.