Projects / PrBoom

PrBoom

Doom was the classic 3D shoot'em'up game from id Software. PrBoom is a game engine for playing Doom levels, which runs on both Windows and Linux/Unix systems. It uses the SDL graphics library. PrBoom a very faithful Doom port, with great effort taken to be compatible with as many original Doom levels and demos as possible.

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Recent releases

  •  13 Sep 2013 13:51

    Release Notes: After almost two years since the last release, the PrBoom Team is proud to announce PrBoom 2.5.0. There are dozens of bugfixes and new features.

    •  15 Oct 2006 13:16

      Release Notes: Improvements and speed-ups were made in the rendering code. Bugs were fixed.

      •  13 Aug 2006 06:46

        Release Notes: Software and OpenGL renderers are now built into the same program, and can be selected at runtime. A recently-introduced crash when saving the game at some big levels was fixed. Other miscellaneous feature enhancements were made.

        •  30 Jul 2006 22:31

          Release Notes: This release increases various limits affecting maximum level size. There are also several minor enhancements to the automap, demo support, improved higher resolution support, OpenGL fixes, and fixes for some possible crashes.

          •  23 Jul 2006 17:12

            Release Notes: Performance at higher resolutions has been improved. It now works okay with gcc 4.1. There are also some improvements on Mac OS X, as well as code cleanups.

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