Projects / QuteMol


QuteMol is an interactive, high-quality molecular visualization system. QuteMol exploits the capabilites of current GPUs through OpenGL shaders to offer an array of innovative visual effects. QuteMol visualization techniques are aimed at improving clarity and an easier understanding of the 3D shape and structure of large molecules or complex proteins.


Recent releases

  •  21 Dec 2006 17:24

    Release Notes: This release fixes many small bugs that affected previous releases. Rendering speed was improved. Some new features were introduced, like the per chain coloring of large molecules and the automatic creation of nice antialiased animated gifs with rotating molecules, which is useful for creating animated thumbnails for Web pages.

    •  30 Sep 2006 10:42

      Release Notes: This release adds on-screen anti-aliasing (this improves visual quality, especially when using thin borders), a faster (lower quality) rendering option for slower computers, saving of snapshots as PNG with transparent backgrounds (the saved images can have an alpha channel that allows high-quality composition), and automatic resizing of textures (you no longer have to manually adapt the size of the texture to cope with global illumination on larger molecules).

      •  20 Sep 2006 17:14

        Release Notes: A bug in the snapshot saving code has been fixed; it now works. Some presets have been added.

        •  18 Sep 2006 15:09

          Release Notes: This is the first working release. Beware that QuteMol exploits the latest features of OpenGL shading language, so QuteMol needs graphics hardware that supports fragment shaders and framebuffer objects. It is also recommended to always install the latest graphics drivers from your manufacturer.


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