Projects / Sulk

Sulk

Sulk aims to duplicate the gameplay of the first edition of the Space Hulk board game. It features support for one or two players.

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Recent releases

  •  23 Jun 2003 23:44

    Release Notes: Space Hulk mission 3 is fixed. The assault cannon auto fire rules have been fixed. There are new graphics for the assault cannon, sergeant+sword, and chain fist.

    •  17 Apr 2003 07:37

      Release Notes: Miscellaneous bugfixes were made. AI0 is now a little more aggressive, can deploy marines in Space Hulk mission 2, and performs faster, and a close combat crash was fixed. A new mission was included.

      •  16 Apr 2003 12:05

        Release Notes: In this version, blip conversion is now quicker when you have no choice, dialogs have better widgets, there is an attempted fix for the 'invisible stealer' bug, there are some tooltip and minimap tweaks, there is the ability to set volume from menu/CLI, it now expands ~ to $HOME in config file pathnames (POSIX platforms), you can now play against a very stupid stealer AI, and there are LOS checking fixes.

        •  09 Jan 2003 21:19

          Release Notes: Blip conversion works a little differently and is more similar to SH rules. There is now an FPS clock (press backspace). There are tooltips everywhere (incorporating another borrowed font). sulkrc can now be saved from the main menu. There are many major feature changes since the last freshmeat announcement.

          •  12 Nov 2002 09:47

            No changes have been submitted for this release.

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