Topologic is a simple renderer for certain higher-dimensional geometric primitives and some regular 3D shapes. The idea is to make it easy for students of certain higher-dimensional maths and physics topics to visualize the typical primitives in those fields and get a grasp for the topic.
|Tags||Linear Algebra geometry 4D|
|Operating Systems||Mac OS X Linux Unix iOS|
|Implementation||C++ WebGL opengl 3.2 Cocoa libxml2|
|Translations||English (British) English|
Release Notes: Starting with this release, the source code for the OS X and iOS frontends are now fully open source and available via the regular GitHub repository just like the other frontends. All of the frontends received a bit of spring cleaning.
Release Notes: This is primarily a maintenance release to work with the new libefgy-4. The only actual UI improvement in this release is in the iOS Topologic client, which should pop up on the App Store in a few days. As a small bonus, the source code is now fully documented with Doxygen.
Release Notes: This release adds random affine IFSs, fractal flames, and a fractal flame coloring mode. It also has a WebGL frontend that will run straight in your browser.
Release Notes: This release includes even more bugfixes and cleanups, a new GLUT-based frontend, enhancements to the SVG generator and parser, and two new primitives: sierpinski gaskets in arbitrary dimensions and sierpinski carpets in 2D and 3D.
Release Notes: This is a CLI-only, fully open source release that is the result of a lot of cleanups in the main program.