All releases of Vendetta Online

  •  11 Jul 2009 08:54
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    Release Notes: Mining missions now re-appear after shorter intervals. Three new mining missions were added: Premium Ishik, Lanthanic, and Apicene. A new advanced training mission was added: Welcome to Combat License 3. The Queen, HAC, and drone textures were updated. More textures were compressed to lower video memory usage. NPCs can now enter bars. A client-side memory leak was fixed.

    •  04 Jul 2009 17:47
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      Release Notes: This release includes new high-resolution compressed textures for EC and Raptor series. Textures for all rocky asteroids were re-exported and compressed. The starfield textures were compressed. 256MB Visual Quality settings no longer enable run-time Texture Compression, but enable Super High backgrounds. The new Shader Model 2.0a low precision setting is available, mainly for the Geforce FX series of chips. Many other Shader 2.0 updates, fixes, and improvements were made.

      •  20 Jun 2009 09:18
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        Release Notes: Detail textures were added to some asteroids. These can significantly increase surface detail when nearer to the object under some circumstances. They are only compatible with Shader 2.0 hardware or better. Turrets on player-owned ships can no longer be a part of weapon firing groups.

        •  14 Jun 2009 23:19
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          Release Notes: This release fixes problems with Voice Chat volume control, which should greatly improve Voice Chat usage. It optimizes inventory menus for players that have large inventories, which results in large speed increases under certain use cases.

          •  06 Jun 2009 08:30
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            Release Notes: A new weapon, the Shield Turret, was added. This defensive weapon may be equipped only to vessels with Turrets (Atlas, Behemoth), and fires a small shielded area to deflect incoming fire. It is available in Odia M14 or the UIT Capitol stations. The "Next Border Engagements" mission indicates when the next set of Dynamic Warfare missions will start, and what size they will be. A crashing bug when logging off with a damaged Atlas ship was fixed. A lua error was fixed when logged in and a character hasn't been chosen yet and a Border Skirmish sector was conquered at the same time.

            •  30 May 2009 07:07
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              Release Notes: Navmap conquered sector cells are now more transparent. Navmap rendering artifacts at certain scale factors have been fixed. Server-side memory usage has been made more efficient. The message stating that a player entered a given station was fixed. Miscellaneous rare client crashes were fixed.

              •  23 May 2009 09:43
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                Release Notes: This release adds dynamic warfare in Deneb. Serco and Itani vie for control of sectors in a week-long conflict. Conquered sectors are indicated in the nav map. Pilots now always show up as friendly in the gunner's radar. NFZ indicator now appears on gunner's HUD when in a no fire zone. Free repair for players who take part in any Border Skirmish type of missions was fixed. Disabling of shaders for Intel GMA 950 chipsets was fixed on Windows.

                •  16 May 2009 07:22
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                  Release Notes: The Atlas turret has been moved to the stern. Turrets are now visible on player ships. Gunners aren't asked to buy back the last ship when they leave the ship. Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown. The pilot and all gunners are counted as a PK when the ship is destroyed. A mentor bug was fixed. Gunner leadoff/autoaim targeting was fixed. The message now says 'Entering player's ship' instead of 'Entering player'. The pilot now always shows up as green to the gunner.

                  •  09 May 2009 04:51
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                    Release Notes: Multi-player ships are now available. Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players to join their vessels and help defend them via turrets. Certain ship variants have up to three turrets, allowing four players to cooperatively defend a single ship. Pilots must all be docked at the same station to initially join, and be invited by the pilot of a given ship via new "/gunner" commands. More involved GUI interfaces, features, and weapon options will become available in the future.

                    •  25 Apr 2009 08:12
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                      Release Notes: Escort missions now pay less within the space of a single Nation. Luxury goods are now more valuable in deep grayspace and less valuable elsewhere. Organic Solvents have new grayspace routes. Newbie sectors now only allow new players. Other players entering those sectors will be fired upon. Linux right-ctrl/alt keys are now bindable. Further testing of server-side performance enhancements was undertaken in the Border Skirmish sector.

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