All releases of Vendetta Online

  •  08 Oct 2011 07:57
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    Release Notes: The Xang Xi Self-Propelled Concussion Mine now has double the ammo (8), double the proximity radius (60m), and costs 1/10th to reload (10k per ammo). The turbo sound effect was modified to remove a slight repeating pop noise that was noticeable with long duration usage. System background graphics were improved in the Navigation interface. Better visual quality was provided for compressed textures on Snapdragon devices. Improvements were made to server stability and robustness, relating to sector startup and shutdown.

    •  01 Oct 2011 08:24
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      Release Notes: This release added new and improved textures for the Centurion, higher resolution textures for the Behemoth, texture efficiency improvements for the Trident, Teradon, Constellation, Vulture, and Warthog (not a visual change), higher resolution nebulae for space backgrounds, and many other graphical changes. Floating crates will now persist for 15 minutes, regardless of sector shutdown. Player-owned capships no longer have any factional docking restrictions. There were audio limiter and other improvements.

      •  24 Sep 2011 22:26
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        Release Notes: This release fixes an internal Android platform reporting issue. It adds more debugging for Deneb stats. There are Android client Java crash fixes. The game now warns you if it cannot find OpenSL ES audio drivers on Android 2.3 (Gingerbread) and above. This affects Galaxy Tab 10.1 devices, as some have that file missing and therefore no audio is heard in-game.

        •  17 Sep 2011 06:35
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          Release Notes: The maximum resolution of the game icon on Windows was increased. An issue relating to certain types of NPCs becoming lost or stuck under certain circumstances was fixed. Further debugging was added to help detect and detail any other issues relating to persistent and convoy NPCs on the server. Game launcher resiliency and error handling on Xperia PLAY were improved. Voice chat was fixed.

          •  10 Sep 2011 07:06
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            Release Notes: The Trident Type M, player-constructable capship, now includes an integrated 2000-meter Heavy Storm Radar Extender and a 2000-meter Shared Group Radar Extender (the featurs are present on all existing and future vessels). PC versions now feature the updated graphical startup and loading screens used on the Android build. A "Delete Key" button was added to the key info interface, allowing the removal of keys used for station and capship ownership.

            •  02 Jul 2011 09:06
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              Release Notes: Ship damage percentage should now be displayed properly for player-owned Trident Type M capital ships. Trident turbo drain was reduced to 45. A new mission was included: "Intermediate Combat Practice" from Phaserlight. The "High Risk Courier Needed" mission now records failures. Some weapons (Rails, Posis, etc.) have different trading parameters. Selecting a small ship (Behemoth, etc.) that has attached turrets will now target only the ship and not the turrets.

              •  23 Apr 2011 09:39
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                Release Notes: Guild Commanders can now vote with the same privileges as Council members. Guild votes now last for 7 days instead of 1 day. It should no longer be possible to create more than one User Key for a given Owner Key. A condensed group view was added for the HUD in anticipation of increased group size limits, but the limit has not yet been changed. Deneb nation scores should now be properly retained across server restarts.

                •  16 Apr 2011 09:19
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                  Release Notes: A prototype player-owned capship can now be constructed through a series of missions. A new versioning system was provided for plugins and interface replacements. A Capship Access Key dialog is shown when launching from a station with a capship for the first time. Unknown binds are no longer deleted from wgaf.cfg when the game exits.

                  •  20 Mar 2011 21:59
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                    Release Notes: New prototype capship stations for testing in preparation of player-owned capships. A new offline tutorial for Android that shows players how to look around. The Android updater now times out after 30 seconds if the initial download fails. The Android updater progress bar is now set to indeterminate mode until progress actually occurs. Occasionally crashing sectors have been fixed.

                    •  12 Mar 2011 06:49
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                      Release Notes: When in turret mode, the 'Press Activate to leave the turret' no longer fades away. The ability to invert the x/y axes of the Android HUD aiming touch region was added. The Android Controls Defaults button now properly resets the controls to the Android version. The Android virtual keyboard's Shift button now acts as a shift button instead of a shift-lock button. Android's off-line flight tutorial was updated to have the touch regions outlined in green instead of blinking. The Android updater displays errors if there is no Internet connection or the initial download fails.

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