The purpose of this little car game is very simple: do the best time on each track. zeRace uses the SDL library.
Release Notes: Some tracks were added. The network initialization has been fixed for Win32, and a function overflow issue has been fixed. There are now scripts to easily launch a game against bots.
Release Notes: A track named "formula" was added, some new car sprites are available, the game can now handle collisions between cars, the server checks for synchronisation between clients, you are now warned when you miss a checkpoint, car lights were added, it is now possible to play tracks by night, and some bugs were fixed.
Release Notes: This version adds a "loop" track, fixes the "car" and "hairpins" tracks, adds a boss key, adds a tracks server, improves the network protocol, adds bots, fixes memory management, adds a generic Makefile, network startup was fixed, a bug when sending keys for record validation was fixed, the ability to send records in network mode was added, and the game and network protocols are now endian safe.
Release Notes: Network and Internet modes have been added and the code has been split into generic modules.
No changes have been submitted for this release.