Glt is a library of C++ classes and routines for programming interactive 3D graphics with OpenGL. The aim of Glt is to augment the OpenGL API with convenient mechanisms for manipulating the OpenGL state machine. Glt is a work in progress, and by no means covers the entire OpenGL specification. However, it already includes several useful classes and is designed so that additional classes can be added easily. In addition to Glt, the GlutMaster classes provide C++ wrappers for the GLUT API.
GRASS (the Geographic Resources Analysis Support System) is a software raster- and vector-based GIS (Geographic Information System), image processing system, graphics production system, and spatial modeling system. It contains many modules for raster data manipulation, vector data manipulation, rendering images on the monitor or paper, multispectral image geocoding and processing, point data management and general data management. It also has tools for interfacing with digitizers, scanners, and the PostgreSQL, DBF, and ODBC connected databases. GRASS operates on all common operating systems.
IBM OpenDX, the successor to IBM Visualization Data Explorer, (known simply as DX) is a general-purpose software package for data visualization and analysis. It employs a data-flow driven client-server execution model and provides a graphical program editor that allows the user to create a visualization using a point and click interface. Applications can also be built on top of portions of the Data Explorer system, so that custom, turnkey applications can be easily developed using DX as the computational and rendering engine.
Jmol is a Free, Open Source molecule viewer and editor. It is a collaboratively developed visualization and measurement tool for chemical scientists. Jmol is an active project, and there are new features being added to it on a daily basis. Users are encouraged to modify it to fit their needs and to contribute their changes to the project.
K-3D is a 3D modeling, animation, and rendering system for GNU/Linux & Win32. Features include creation and editing of geometry in multiple realtime OpenGL solid, shaded, and texture-mapped views; unlimited undos and redos; complete extensibility at runtime through third-party plugins; animated procedural geometric effects; all parameters animatable through a consistent control-spline based interface; rendering pipeline to Renderman Interface compliant rendering engines; optimization for use with the Aqsis rendering engine, which features solid modelling, true displacement, and user programmable shaders; and support for background and batch rendering.
MagicLight is a 3D modeler, animation system, and renderer. It supports animation, nurbs, free-form deformations, 3D text, and lots of other features. Most of the code is in Java. JOGL is used for 3D display, an internal zbuffer renderer generates high quality images, and an XML format is used for scene descriptions. MagicLight II is a complete redesign of the old version, changing the implementation from C++ to Java.