LiquidMaya is a Maya to Renderman plug-in that handles full Renderman output support with a focus on speed, efficiency, and extensibility. Its features include procedural rib generation, full network rendering support, segmented rib files, a shader assignment interface, and much more. Along with the ability to write full C++ plug-ins, it is incredibly easy to script Liquid with Mel. Liquid was used for the visual effects of the "Lord of the Rings" movie.
Terrain is a client/server system to visualize terrain from a first person view. The whole project is written using J2EE and Java 3D. The system is designed to visualize different first person graphics, altough so far only a server that could visualize terrains is implemented. The terrain model is stored in multiple resolutions depending on the distance of the viewer. This produces fast, high-quality images from all distances. Very large terrain models are also supported that could even exceed main memory.
L3D is a 3D library for developing OpenGL applications under Linux. The library has a main display loop, and call-back functions similar to those in GLUT. It has a graphical console for output of information. The goal of this project is a library which is small and hopefully scalable.
WireFusion allows interactive, plug-in free, and very compact Java presentations and product simulations to be created for the Web. Development involves visually connecting preprogrammed objects or by coding in Java. Several add-ons are available, including a real-time 3D engine where textures can be replaced with interactive 2D presentations, an MPEG video player, a slide show viewer, and an MP3 player.
Fandango is a GL-rendered, Python-scripted CAD program. The low-level functionality is programmed in C++, and then the relevant functions are exposed to Python and used as building blocks for more functions. Currently the memory core allows lines, triangles, line strips, and triangle strips. Texture, blending, and lighting can be switched on and off from a command line.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
A modern platform independent OO language with a native JIT compiler.
A non-graphical .NET Project management component which enables .NET applications to read, write, and manage Project documents without utilizing Microsoft Project.