ca-ga is a toy artificial life simulation that uses genetic algorithms on large cellular automata. It uses simple but easily extended DNA that is 8k long by default, though you can take the size out to anything you have time to evolve. It sits under each cell of a 128x128 board and orders operations to transfer energy in the hopes of achieving a kill and breed. The simulation features a mutating fitness function, emergent sex, and a proof of concept real world fitness function. After enough generations, the cells or genes could achieve collectivism and organismhood, coordinating the values of the hotspots that determine board temperature in order to maintain a desired equilibrium. But maybe not. If you work in a fitness function, an optimizing problem solver results.
EO is a template-based, ANSI-C++ evolutionary computation library that helps you to write your own stochastic optimization algorithms quickly. Evolutionary algorithms form a family of algorithms inspired by the theory of evolution, and solve various problems. They evolve a set of solutions to a given problem in order to produce the best results. These are stochastic algorithms because they iteratively use random processes. The vast majority of these methods are used to solve optimization problems, and may be also called "metaheuristics". They are also ranked among computational intelligence methods, a domain close to artificial intelligence. With the help of EO, you can easily design evolutionary algorithms that will find solutions to virtually all kind of hard optimization problems, from continuous to combinatorial ones.
Wintermute is an intelligent framework of applications and libraries that uses neural networking to learn about its host. A pseudo-langauge engine that permits translations and grammar rulesets of any language to be incorporated into the system, and database downloads of different sets of data combine to provide a virtual self-thinking assistant that can be used to perform tasks like dictation to a text editor, and more complex tasks such as sorting of documents depending on the time of day, or automation of other routine tasks. It should be noted that Wintermute itself is a meta-project. It encompasses a large array of currently existing and potential produced projects.
Cdarts is a low level implementation of a computer darts player. It can be used as an opponent against a human in the game, or it can be used as a simulator for fun. It currently supports only two different game types (301 and 501), but can be extended to support more games. It supports three different levels: beginner, hobbyist, and professional. Each level tries to simulate a human at that level as well as possible.
Government Sanctioned is a custom-developed text-based RPG (i.e., MUD). New players enter the world of Government Sanctioned as covert agents working for a super-secretive government organization colloquially known as "the agency". Players have a choice of six different roles spanning 19 unique professions. Whether you like stealthy, clandestine operations, the use of subterfuge and guile to infiltrate enemy organizations, or full-blown military actions, the agency has a spot for you. Players are empowered to deeply customize their character through numerous differentiation mechanisms. Character backgrounds lay the foundation for character abilities and are further defined through their cover occupation and agency department affiliation. To put a fine point on character customization, the skill and feat system provides an extensive array of options to tweak the character to suit your style of game play. The skill system boasts over 35 different skill families with around 50 different skills and checks. Skill points are gained upon professional level advancement and can be spent any way the player chooses. With 19 feat trees and over a hundred diverse feats (with new feats being added regularly), your capability for customization is endless.
OpenCog is an Open Source software project aimed at directly confronting the AGI challenge, based on mathematics and using biologically inspired algorithms, including algorithms for common-sense reasoning and machine learning. Components include natural language processing and speech generation, robotics, game control, and vision.