Orbit-Hopper is a game where you take control of a spaceship. The goal of the game is to jump over gaps and make use of different floor effects to reach the end of a level. In Time-Attack mode, one has to do this as fast as possible to get a high score. In Campaign mode, your focus should be on losing as few lives as possible. Two multiplayer modes, three campaigns, a level editor, and numerous levels are included.
JGame is a 2D game engine that makes multi-platform development easier. It runs on the Java JRE 1.3+ platform with optional OpenGL (JOGL) enhancements, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. JGame features sprites with automatic animation and collision detection, a tile-based background with easy sprite-tile interaction facilities, automatic scaling, sound, game state, persistent storage, and game options. The engine provides an enhanced graphics API with a fallback to simpler and more efficient graphics on J2ME and plain JRE. A patched version of the JBox2D physics engine that runs on all platforms is included.
In Untahris Common Playground, one can play several classic fun, simple arcade games (similar to snake, tron, tetris, rampart, thrust, pong, and bomberman). In the multiplayer mode, each of the players can play a different game on the same area, which may lead to funny interactions. TCP/IP is supported.
Goonies is a fun jump n' run game. The action takes place in the sleepy seaside town of Cauldron Point, down in an area known as the Goon Docks. The Goonies are a group of local kids: Mikey, Brand, Mouth, Chunk, and Data. One day they find an old treasure map in Mikey's attic. Data figures that this must be the fabulous hidden treasure of the notorious local pirate, One-Eyed Willy. The girls, Andy and Stef, join the other Goonies and the adventure begins.
Galactic Attack is a fast-paced space shooter game. It is available for Java ME enabled cell phones and other wireless devices. The object is to get the highest score possible by shooting the enemies as you advance through each level. Each time you collide with an enemy or enemy fire, you lose a life. You start with three lives, and you earn a life at the completion of each level. The game ends when you run out of lives. This MIDlet requires a Java ME enabled device with CLDC 1.0 and MIDP 1.0 support.