Thrust is a rewrite of the classic Commodore 64 game of the same name, ported to Un*x and MSDOS. The object of the game is to lift the Klystron Pod from the bottom of a cave and return it safely to space. The Pod is very heavy (compared to the ship), and this makes it tougher than it may seem. You must be careful not to run out of fuel, crash into the cave walls, nor let the enemy artillary outposts shoot you down.
Critical Mass (Critter) is an SDL/OpenGL space shoot'em up game. Your world has been infested by an aggressive army of space critters. Overrun and unprepared, your government was unable to defend its precious resources. As a last effort to recapture some of the 'goodies', you have been placed into a tiny spacecraft and sent after them.
Astro Battle is an online multiplayer space simulation game where players can design and pilot their space ships against each other. The spaceships are made up of modules. Modules are components that contribute some ability or property to the spaceship as a whole. Some examples of modules are bridges, thrusters, cannons, torpedo bays, reactors, and batteries. A Player can join an arena by challenging another player to a space duel or by joining a dedicated server (which can host several players at a time). Astro Battle also has a practice arena for testing ship designs offline.
pydance is a dancing game written in Python, formerly named pyDDR. The idea is simple. There's a floor mat with arrows, and the game scrolls arrows up the screen to the beat while playing a song. When the arrows reach the top of the screen (not sooner and not later), the player hits the corresponding arrow on the pad, and given that it's hit on time with the beat, points are scored. Based on how well the dance is put together, s/he is graded at the end of the song. Both keyboard and mat play are supported.