breve is a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D space, is quite different. It also includes an experimental physics engine, allowing the user to implement real-time physical simulations. Simulations are written in a simple object-oriented language called "steve". Users define an agent's behavior by specifying how the agent interacts with the world at each timestep and how the agent interacts when it collides with other agents. The ultimate goal of the system is to allow decentralized simulations to be implemented quickly and easily while providing a sophisticated set of object classes and libraries to facilitate the construction of advanced artificial life simulations.
Experience-Based Language Acquisition (EBLA) is an open computational framework for visual perception and grounded language acquisition. It can "watch" a series of short videos and acquire a simple language of nouns and verbs corresponding to the objects and object-object relations in those videos. Upon acquiring this protolanguage, it can perform basic scene analysis to generate descriptions of novel videos. While there have been several systems capable of learning object or event labels for videos, this is the first known system to acquire both nouns and verbs using a grounded computer vision system.
Virtual Sound provides unlimited effects and modulation for sophisticated audio generation, with unique instrument simulation capabilities to craft your own unique soundscapes. All effects are parametrized and their parameters may be controlled through the outputs of other effects, through samples, or through special modulators. Instrument simulation is based on recursively-linked filter networks. Actual instruments can also be simulated through the statistical learning library incorporated in VSound.
Charlemagne is a versatile genetic programming application. It includes a commandline client and an interactive console mode. It is written in Python and Lisp, and is user extensible to some degree in both languages. It features built-in input-output mapping support and provides the ability to define complex fitness calculations in Lisp or Python.
DEVS has been developed for over a year to serve as an experimental framework for natural systems modeling techniques. It enables discrete event, general purpose, object oriented, component based, GIS connected, and collaborative visual simulation model development and execution. The sample model implementation shows that this experimental environment can be used for solving any complex problems solvable by discrete-event simulation, but it is especially suited for natural system simulation. Currently only hierarchical block and cellular models are modeled and simulated, but a multi-layered modeling paradigm for spatially distributed systems (with vector and cellular models) will eventually be implemented in the environment.
Ikaros is a framework for writing and running component-based simulators. It is used for simulations of brain areas and learning models, but is general enough to be easily used for any discrete-time simulations. A simulation consists of modules written in C or C++ that are connected in the simulator, with connections specified in an XML file. It runs on the console, and can optionally generate a dynamic browser-based UI with SVG for graphics generation. There are also socket-based hooks for adding a full GUI. The package contains a number of modules and complete documentation for working with the framework.
Kalyp is a fantasy-based roguelike game written in Java. Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters. Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.