AutoGen is a tool designed for generating program files that contain repetitive text with varied substitutions. Its goal is to simplify the maintenance of programs that contain large amounts of repetitious text. This is especially valuable if there are several blocks of such text that must be kept synchronized. Output is specified with a Scheme-enhanced output template. Input, if required by your template, may come from AutoGen definitions, CGI data, or XML files.
NFSv4 specifies that the RPC calls be batched into a "compound" call. There is no support for this in RPCGEN. By rearranging the ONC IDL for NFSv4 into AutoGen definitions, these templates will emit the original IDL *plus* all the code to package, send, distribute, collect, return, and dispatch the results. The distributed program author merely needs to call and supply server procedures for the routines specified in the IDL. Templates for these calls and service routines is provided, too. The NFSv4 definitions are included.
AutoOpts is an integrated part of AutoGen. Based on a very simple option description file, it will process configuration files, environment variables, command line options, text strings passed by client programs, and will make the results easily accessible to the client program. It will also produce a man page and the info-doc invoking section automatically.
Avifile Glue for mpeg2_movie started as a simple patch against heroinewarrior mpeg2_movie to utilize libavifile, however the project got out of hand and currently supports the Nuppelvideo file format for input and the MJPEGtools' mpeg2enc YUV4MPEG format for output. Originally, this project's intent was not to become a new package, but only to provide direct AVI to MPEG conversion for the GNU/Unix/Linux community until the core feature (linking against libaviplay) was integrated into the main encoder, but this goal has been abandoned. The project's current goad is to enable as many encoders as possible with the ability to read AVI, NUV, and QT.
AweMUD is a MUD server for use with fantasy-settings. Features include fully dynamic objects and characters, an advanced scripting system, and custom worlds. The engine will eventually have completely interactive rooms (items can be placed under benches, doors can be destroyed), complex magick, and interactive NPCs.