NetIRC2 is an easy-to-use .NET IRC client library. It supports all major features relevant to making a chat client or bot. It has full support for synchronization contexts. You can use it from a Windows Forms or WPF GUI thread and chat events will be automatically dispatched, allowing you to completely ignore multithreading. It uses byte arrays internally, so mixed encodings can be handled. The IrcClient class can even be used as a component in the Forms Designer. Because it speeds up connect times with some IRC servers, an Ident server is included as well.
CryptSharp provides a number of password crypt algorithms: BCrypt, MD5 (and Apache's htpasswd variant), PHPass (WordPress, phpBB, Drupal), SHA256, SHA512, and Traditional and Extended DES. It also includes Blowfish, SCrypt, and PBKDF2 for any HMAC (.NET's built-in PBKDF2 implementation supports only SHA-1). If you are looking to store passwords, odds are CryptSharp will have the algorithm you want.
ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.
Bookling is a simple eBook manager designed to make reading fun. It allows you to store, manage, and read your eBook collection on a desktop computer. It features multiple views for your library, multiple bookmarks, customisable fonts and colors for your book's text, and the ability to store your book collection in your choice of directory. Its back end is cleanly separated from the front end, allowing developers to easily port it to other platforms with a native GTK+ or WPF interface.
EPIC is a multiplayer strategy roleplaying game in which you are pitted against or work with real people in various fantasy settings called modules. It starts with Conan and Malazan modules. Third parties can create new modules. The system supports adventures, armies, characters, assassins, guilds/buildings, very rich magic (over 400 spells) and over 2,000 items, in a realistic fantasy world . The game focuses on minimum game time but the maximum amount of time thinking about the game and your cunning plans with your allies. There's no farming or repetition. The game format encourages the creation of epic fantasy tales. Part of a player's turn is in real time, but movement and military orders are done as submitted orders which are processed as your turn.
MonoDevelop is a GNOME IDE primarily designed for C# and other .NET languages. intelligent code completion attempts to complete type, method, and field names as you're typing. The IDE automatically gets the class information from your source code files and from the libraries referenced in your project. A class viewer allows you to list the classes in your project, their methods, and properties. Your namespaces are also tracked to keep the classes separated. A powerful add-in engine, a modular API, and a complete set of extension points provides a seamless platform upon which to build your own development tools.