SYINF shows in brief a system's CPU brand and model, RAM size, disk space, operating system, regional parameters, and current date and time. It can run in interactive (menu) or batch mode. There are two versions, in the C and C++ languages. They have been tested on 21 (15) compilers, 27 (26) operating systems, and 19 architectures. (Figures in parentheses are for the C++ version.) Both versions are conveyed in source code form only, each as a single ~35 KB source text file.
mk-configure is a lightweight replacement for GNU autotools written in and for bmake (a portable version of NetBSD make). The main goal is to have only one top-level tool instead of aclocal+automake+autoconf+autoheader. Other goals are clean design, simplicity, and "no code generation".
Easysync allows you to synchronize files among different computers. You pick up a directory you want to synchronize and Easysync will perform synchronisation whenever this directory is changed. The server part propagates the sync signal among clients, so that if there is a change on one client, all other clients will perform synchronization. It is based on Unison.
Agnos is a cross-language, cross-platform, lightweight RPC framework with support for passing objects by value or by reference. Agnos is meant to allow programs written in different languages to easily interoperate, by providing the needed bindings (glue-code) and hiding all the details from the programmer. The project essentially serves the same purpose as existing technologies like SOAP, WSDL, CORBA, and others, but takes a minimalistic approach to the issue at hand. Unlike the aforementioned technologies, which tend to require integration with Web servers, using verbose XML-based protocols on top of textual transports (HTTP), often also requiring complex topologies (such as name servers for registering objects, etc.). Agnos is designed to be simple, efficient, and straightforward, allowing for direct communication between two ends using a compact binary protocol.
The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.
bmake is a program designed to simplify the maintenance of other programs. Its input is a list of specifications as to the files upon which programs and other files depend. If no -f makefile makefile option is given, bmake will try to open 'makefile' and then 'Makefile' in order to find the specifications.