gnuboy emulates the Color GameBoy handheld console in portable C, with interfaces for X11, Linux fbcon and svgalib, SDL, DOS, and Windows, with other ports planned in the future. Compatibility with ROMs tested is around 99 percent, and all major hardware features except SGB extensions are supported. With the optional optimized i386 assembly code, gnuboy can run at the full 60 FPS even on Pentium/75s and below. No special libraries are required to compile, and gnuboy is known to build on many *nix variants.
L2J is an alternate game server for Lineage2. The L2 protocol is reimplemented in the server, so you can play with this server without any modifications to the client (except changing the server IP address). The latest USA live client version is always supported, so don't expect this server to work with the PTS/Korean client.
UAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don't know, is a 16/32 bit computer system based on the Motorola 680x0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. But if you didn't know, you probably don't want an emulator.
KMD is a multi-processor debugger. It can debug with hardware boards over serial ports or with software emulators (ARM and MIPS emulators are included in the project). Using the pipe option you can debug over the network or any other communication medium. It can load many executable formats such as ELF, and display and follow the original source even from multiple source file programs. There is support for breakpoints and watchpoints which can trap on specific data (such as loading or executing specific instructions). Support for other features such as FPGA's is also available, allowing loading or any control required to drive a specific hardware device. The project uses chump to allow disassembly and line assembly. Chump also allows new architectures to be easily added without the need to recompile the system. Communication with the backend is done using two pipes/fifos using a simple set of codes. Back end communication program can be created using very little memory on the target device.