Gambatte is an accuracy-focused, cross-platform Game Boy and Game Boy Color emulator. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. The core emulation code is contained in a separate library back-end (libgambatte) written in pure platform-independent C++. There is a GUI that uses Trolltech's Qt4 toolkit (gambatte_qt), and a simple command-line SDL front-end (gambatte_sdl). The GUI front-end contains platform-specific extensions for video, sound, and timers.
uBee512 emulates all of the Microbee Z80 series of microcomputers, including ROM, Floppy and Hard disk-based models. Up to 2MB of extended memory is supported. The optional on board sn76489 sound IC is also emulated. The display may use SDL or OpenGL video rendering. Z80 PIO emulation includes tape, speaker, RTC, serial to PC RS232, and mouse peripherals. Parallel port peripherals include BeeThoven (AY-3-8910), BeeTalker (SP0256-AL2), Compumuse (SN76489), DAC, printer, and joystick. Many disk image types and floppy disks are supported. A joystick may be optionally mapped to keys. A large number of options are available as well as a built in OSD console.
SIMH is a historical computer simulation system. It consists of simulators for approximately 20 different computers, all written around a common user interface package and set of supporting libraries. SIMH can be used to simulate any computer system for which sufficient detail is available, but the focus to date has been on simulating computer systems of historic interest.