GNUjump is a clone of the simple yet addictive game Xjump, adding new features like multiplayer, unlimited FPS, smooth floor falling, themable graphics, sounds, replays, etc. The goal in this game is to jump to the next floor and try not to fall down. As you go further up the Falling Tower, the floors will fall more quickly. Try to survive longer and get higher up than anyone else.
The objective of Visual Spell is to improve the spelling, reading, and vocabulary skills of English speaking children in the age 6-10. However, all ages may find it enjoyable. It challenges players to use reasoning skills to match a word from their existing vocabulary that best represents a pictorial scenario. This pictorial scenario or visual puzzle is not only connected in some way to a designated word but also has the spelling of that specific word hidden or buried within the very picture. Additional verbal and visual clues are sequentially provided at different degrees.
AYUMiS is a project aiming to create a cross-platform MMORPG set in space. It is developed in C++ with ClanLib. It will give the player full control over the game universe, with no NPCs or pre-planned storyline. It attempts to give the player a full range of choices and open-ended gameplay.
EmptyCrate Game Engine allows for the creation of first person 2d adventure games using a Drupal module. Once the game is written it is rendered using a Flash 9 application embedded in the Drupal page, making the adventure game instantly available to virtually anyone with an Internet enabled device. The engine represents the culmination of several years of ideas which finally were able to come together with the right combination of technologies. The realized goal was to make adventure games so accessible and easy to write that it would be possible to create an episodic game that is updated several times a week, similar to a Web comic.
Py-Lepton is a high-performance, pluggable particle engine and API for Python. The engine is designed to be very flexible and does not rely on any other libraries directly. You can use it either with OpenGL (via pyglet or PyOpenGL), or with pygame by selecting the appropriate renderer. Examples are provided using pyglet and pygame. Note that this is in an alpha state, so expect the API to change somewhat in future releases.
spriteconv stitches several individual still images into a single image with all the components side by side, arranged into a specified number of rows and columns. Such output images are typically used in 2D video games to realize the various states of animation for a particular graphical element, known as a "sprite".