Froggix is a clone of the classic '80s arcade game Frogger. The aim of the game is to help four frogs to cross a busy road and a treacherous river to get to their homes. Extra points are awarded for catching flies and completing each level quickly. The game features funky electro-music, great sound effects, and a highscore table.
Morris is an implementation of Nine Men's Morris that also supports several rule-variants and different board layouts (including Morabaraba). You can play against the computer, or play against another human opponent. The computer opponent learns from previous games and tries not to make the same mistake twice. This ensures continuous variation in game play, should you manage to beat the program. Furthermore, the program can give move hints and provides unlimited undo/redo.
Quake 2 Map Info is a command line utility that parses a Quake 2 map file and reports how many entities and textures are being used. It is useful for spotting extra items to improve gameplay balance and/or reducing extra textures to increase map speed. Most map editors do not provide a detailed breakdown of what is inside a map. It is compatible with any Quake 2 (ID Tech 2) game engine if the map file format has not be altered. If a game has a different map format, you can modify the source code to reflect the new format.
Airrace is an air race game where the player is required to pilot a plane through sets of pylons in a prescribed order. The flight model is pretty realistic in that it features most of the effects that make flying an aircraft challenging but without having to worry about what several dozens of buttons on the dashboard do. Right now, seven training tracks and five race tracks are available. Airrace has been written on top of Aviation and Techne.
The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.