The Karmasphere DP language is a high-performance non-blocking parallel language for performing data processing. It is designed to give the user a high degree of control over the usage of system resources, such as how many CPU cores or how much disk I/O time to use, without requiring the software developer to explicitly consider these issues in code. The implementation is a stand-alone library that can be used in any Java 1.5 environment. It can take full advantage of multiprocessor (SMP or NUMA) systems, and may be scaled sideways: since the interpreter and environment are stateless, an entire cluster of machines may run the interpreter in parallel without any need for synchronization.
Chiron FS is a FUSE based filesystem that implements replication at the filesystem level like RAID 1 does at the device level. The replicated filesystem may be of any kind you want; the only requisite is that you mount it. There is no need for special configuration files; the setup is as simple as one mount command (or one line in fstab).
Method Support is a system for quickly producing process support Web sites. It simplifies the process by requiring the administrator to just provide a "schema" file describing the forms and the workflow that define the process. The administrator can then generate the entire site by running a single command line. Method Support is a program for supporting procedures by defining online forms, equivalent to a set of paper forms. The emphasis of this approach is to make it easy to set up forms and to modify the forms over time.
SDL Asylum is a C/SDL port of Andy Southgate's 1994 game Asylum, originally for the Acorn Archimedes. In the game, Young Sigmund has a few problems. To help him resolve his mental instability, you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells.
Shoelacer attempts to generate a pair of small C functions that compress or decompress a set of data (primarily short strings) presented to it, and possibly other data of that kind. The data it is given may consist of entries of just a few bytes or longer. Its goal is to be reasonably fast with a tiny memory overhead. Compression performance is not so much the goal, although it certainly isn't ignored.