white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
gscan2pdf is a GUI to ease the process of producing PDFs from scanned documents. You scan in one or several pages and create a PDF of selected pages. Scanning is handled with SANE via scanimage. PDF conversion is done by PDF::API2. Perl is used for portability and ease of programming, with gtk2-perl for the GUI.
xv is an interactive image manipulation program for the X Window System. It can operate on images in the GIF, JPEG, TIFF, PBM, PGM, PPM, XPM, X11 bitmap, Sun Rasterfile, Targa, RLE, RGB, BMP, PCX, FITS, and PM formats on all known types of X displays. It can generate PostScript files, and if you have ghostscript (version 2.6 or above) installed on your machine, it can also display them.
Cult3D is the new multi-platform 3D object rendering engine. It's a technological breakthrough that's 100% software. No additional hardware like 3D accelerator cards are required. As a desktop or notebook user you can now view 3D objects in realtime, a feature formerly found only on expensive workstations. And Cult3D gives all Internet users the opportunity to see high-quality 3D objects on-line on many platforms.
MagicLight is a 3D modeler, animation system, and renderer. It supports animation, nurbs, free-form deformations, 3D text, and lots of other features. Most of the code is in Java. JOGL is used for 3D display, an internal zbuffer renderer generates high quality images, and an XML format is used for scene descriptions. MagicLight II is a complete redesign of the old version, changing the implementation from C++ to Java.