The RepairsLab system allows you to manage the entry and exit of equipment repair in a small workshop for repairs or service center. The application allows the printing of a "Repairs sheet" for each device and manages the state of repair. Inside the Repairs ticket, you can enter the features of the delivered and the state of repair. The system provides management of different master data for definition of states of repair, customers, types of equipment, trademarks, and models. You can print a paper "Repairs sheet" in duplicate to store paper and as a delivery receipt for the customer.
The Guide is a way to manage projects. It is a comprehensive intellectual work automation system for software companies. The Guide automates project and process measurements, personnel skills and knowledge, customer feedback, standard adherence, real-time automatic audits, and more. The Guide does not require standards to be followed, but encourages it. The Guide suggests what professionals should do next, and provides tools to do it. The Guide can actually automatically tell what should be done next. The Guide also tells what has not been done.
The jflicks media system allows people to manage their video, audio, photos, and other media in their home. It is a "whole house DVR" for one or more home theater PCs (HTPC) on the home network. Each HTPC can access any media item on any other in the home. When needed, the system uses other software to get work done. For example, it uses mplayer and VLC to display video.
Janus is a platform designed to deal with the implementation and deployment of holonic and multi-agent systems. It is based on the CRIO organizational metamodel. The concepts of role and organization are supported as first-class entities. Janus provides a comprehensive set of features for developing, running, displaying, and monitoring multi-agent-based applications. The platform also natively manages the concept of recursive agents (holon or agents composed of agents). It can also run threaded and non-threaded agents without using the organizational and holonic API. It provides features equivalent to those of TinyMAS or MadKit.
Prefixed Properites extends java.util.Properties with the advantage that it supports filtering of properties by a prefix or set environment. You can have cascading environments like a staging level, a host, a group, a service, a component, and many more. Use them all together within one configuration file, and define defaults for any key on any environment level. Use XML, properties, and JSON files to load and store your configuration. You can also change the configuration on the fly on a request-dependent level. Prefixed Properties can be used on a standalone basis, or you can use it within your SpringContext.
The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.