TEKlib is a library and operating system effort. It runs hosted on platforms such as Unix and Windows. It can serve as a freestanding operating system on architectures such as the Playstation 2. It is also a middleware that provides a constistent interface across all hosting environments. Its freestanding nature, small footprint, and absence of global data recommend it as a layer for portability and code reuse in heterogeneous environments.
The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering and scripting engines are removed from the game engine to make the specialization of games as easy as possible. Currently, scripting support is implemented to allow a Lua script to be put directly in the game file, which can be validated as XML. Multiplayer text based adventure-style games can be played with the existing console rendering engine.
World Domination is a real-time strategy game that uses the Stratagus engine and was inspired by the Axis and Allies board game. It is unique amoung RTSes because it does not require you to havest resources. Instead, you receive money based on how much territory you occupy. This allows the focus of the game to be on combat and not the management of workers.
With 'nixstaller' you can easily make installers for Unix-like systems. Some of the project goals: support for many different platforms, support for different (optional) frontends used by the installer (currently FLTK, ncurses, GTK 2, and Qt are planned), ease of use for the install creator and the end user, different ways of installing (extract files to a location, compile software on the user's system, and maybe even integration for the package manager running on the user's system). Nixstaller can be fully translated and is programmed in C++ and sh.
The aim of LucED is to be a fast and responsive X11 text editor with a simple but powerful user interface similar to NEdit. It uses Lua as an embedded scripting language, and features syntax highlighting that is configurable via PCRE regular expressions with arbitrarily nested patterns.
Diluculum is a library that intends to make the coexistence of C++ and Lua more harmonious. In this regard, it offers essentially three "services": a nice way to access data stored in a Lua interpreter; a not so bad way to write functions in C++ and make them available to Lua; and a limited and just barely usable way to register C++ classes and objects in a Lua state.