filter_evdev creates a virtual input device from a physical input device. It provides anytime configuration of positive, negative, or custom acceleration or sensitivity for each axis, or remapping axes or buttons as requested, e.g. inverting the two main mouse buttons or making the middle button act as the right button. Configuration can be dynamically changed by text commands sent to a UNIX socket. Commands apply to specific axes, buttons, or keys when moved in specified value ranges, and consist of custom arithmetic operations.
Hailo is a fast and lightweight markov engine intended to replace AI::MegaHAL. It has a Mouse (or Moose) based core with pluggable storage, tokenizer, and engine backends. It is similar to MegaHAL in functionality. The main differences (with the default backends) are better scalability, drastically less memory usage, an improved tokenizer, and tidier output. With this distribution, you can create, modify, and query Hailo brains. To use Hailo in event-driven POE applications, you can use the POE::Component::Hailo wrapper. One example is POE::Component::IRC::Plugin::Hailo, which implements an IRC chat bot.
Razercfg is a Razer device configuration tool. It is based on "razerd", a background daemon doing all of the low-level privileged hardware accesses. The user interface tools are "razercfg", a command-line tool, and "qrazercfg", a Qt-based graphical device configuration tool. Supported devices are the Razer DeathAdder (Classic, 3500DPI, and Black Edition) mouse, the Razer Krait mouse, the Razer Lachesis mouse, the Razer Copperhead mouse, the Razer Naga mouse, the Razer Boomslang CE mouse and the Razer Taipan mouse.
Gestures is an object that can recognize user gestures that form configurable shapes. It can listen to events of the user moving the mouse forming known gesture shapes. The object can recognize custom gesture shapes defined by a list of vertex points of the shape. A given callback function is invoked when the object recognizes a known user gesture shape. The object can also draw the gesture shape as the user moves the mouse.
SpotlightJS shows a spotlight over a Web page. It can create a transparent canvas on the top of the Web page with a dark area and a light rounded spot area which make the content below it appear as if it highlighted by a spotlight. The spotlight can be animated so it can move at a given speed. Callback functions may be invoked when the user drags the mouse over or clicks in the spotlight or the canvas area, as well when the animation starts and ends.