libsockmux-glib is an implementation of the sockmux protocol, using GIO data types and using glib functions internally. The interface offered to applications is very simple and straightforward. sockmux specifies a simple way for muxing messages and data streams onto a single socket for network and local communication streams.
Collage is a cross-platform C++ library for building heterogenous, distributed applications. Among other things, it is the cluster backend for the Equalizer parallel rendering framework. It provides an abstraction of different network connections, peer-to-peer messaging, node discovery, synchronization, and high-performance, object-oriented, versioned data distribution. It is designed for low-overhead multi-threaded execution, which allows applications to easily exploit multi-core architectures.
Aniketos-SSVV (Aniketos Security Service Validation and Verification) provides a series of modules that work together to validate the security properties of a Web service composition. The package is given a selection of service compositions (provided in the form of BPMN processes with Web services bound to the service tasks), along with the security policy to be fulfilled. The package then performs various checks on the services to establish whether each composition satisfies the policy, returning an ordered list (ordered in terms of security) of the services that do. It forms part of the larger Aniketos project comprised of four packages in total.
Linfo displays system statistics such as disk space usage, network usage, hardware information, mounted file systems, hard drives, RAM, hostname, uptime, etc. The Linux version works by parsing the /proc and /sys filesystems and also by connecting to daemons such as hddtemp for determining physical health.
Syncless is an experimental, lightweight, non-blocking (asynchronous) client and server socket network communication library implemented in Stackless Python 2.6. It contains an asynchronous DNS resolver (using dnspython) and an HTTP server capable of serving WSGI applications. It aims to be a coroutine-based alternative of event-driven networking engines (such as Twisted and FriendFeed's Tornado). It is already about that fast, but it has fewer features and is less stable now.
RSound is a simplistic and lightweight framework for networked TCP/IP audio. It is designed to be very simple to implement, and to work well with music and video players. A librsound is supplied. It is not designed for low latency audio (games), and lets the sound backend take care of sound mixing. It supports POSIX-compliant systems (including cygwin). It includes audio output support for ALSA, OSS, libao, and PortAudio.