The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. The goal is to develop a free and open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for Ter'Angreal, a general-purpose browser application for entering and participating in 3D worlds.
Enterprise Object Broker (EOB) is an application server that transparently distributes Java objects via their interfaces. It makes no distinction between Local and Remote objects. Because of these features, it is not J2EE compliant. The developer builds beans that implement normal Java interfaces and the deployer decides where the beans are in a cluster of servers. Apache's AltRMI is used in place of RMI. It publishes plain interfaces locally and remotely. The interfaces do not have to extend the java.rmi.Remote interface. Methods do not have to throw RemoteException. AltRMI delivers remoting for Java. EOB sits on top of Apache's Avalon-Phoenix server platform.
Encdec encodes and decodes C objects such as integers, IEEE754 float and double values, times, and internationalized strings to and from popular binary formats and a wide variety of character encodings as they might appear in various file formats or network messages. It is compiled directly against the libiconv sources.
sTeam provides a technical platform which allows groups of students, lecturers, and any other groups to construct and arrange their individual and cooperative learning and working space. It consists of an object-oriented server connected to a database, and Web, Java, and other (FTP, SMTP, IRC, etc.) clients. The server is event-driven and manages all user objects as well as the communication between the connected clients. Features that were different from most other cooperation tools is the self-organisation and self-administration by the members within the virtual environment.
ulxmlrpcpp is a library to perform calls via XML-RPC in an object oriented approach. It is possible to create both client and server applications in multithreaded environments. Unlike other implementations, it does not insist on HTTP for transportation, but might also accept other ways (e.g. a simple serial line with a user-defined protocol). For HTTP as a transportation protocol, the following features are supported: cookies, SSL/TLS, proxy, SSL/TLS over a proxy, and chunked transfers. ulxmlrpcpp is also able to transmit data faster with binary XML.