Mordred is a tool for mechanical engineers to calculate the movements and forces of a mechanical system. For the existence of a solution, it is necessary that the system be statically statically determinate. The results can be logged to a textual report, and can be displayed graphically. You define your mechanism graphically, for the most part, but can define your forces and coordinates textually in order to reach full precision. It requires Java 6 in order to run.
The purpose of the glideinWMS is to provide a simple way to access the Grid resources. To achieve this without reinventing the wheel, glideinWMS is a Glidein-based WMS (Workload Management System) that works on top of Condor. Once setup, final users can submit regular Condor jobs to the local queue and the glidein factory will provide the computing resources behind the scenes. From the final user point of view, the Condor pool just magically grows and shrinks as needed.
View3D is a program to calculate radiation view factors, as used in radiant heat transfer problems in mechanical engineering, building design, furnace design, etc. Data input is via text file. There are 3D and 2D viewers for checking your input. View factors are output to another file for use with other calculation tools. View factors are also sometimes called "shape factors", "configuration factors", and "form factors".
Math::GSL is a Perl API to the GNU Scientific Library, which contains a large set of tools for writing scientific computing applications, like statistical distributions, special functions, random number generators, linear algebra, numeric integration/derivatives, FFTs, wavelets, and much more.
GaussianBeam is a Gaussian optics simulator. It features table-top display of the optical setup. It computes the beam parameters. You can move optics with the mouse. Available optics: lenses, flat and curved interfaces, mirrors, dielectric slab, and generic ABCD. Magic waist function: given a target waist, GaussianBeam finds the suitable arrangement of lenses. Fit waist function: measure the beam radius or diameter to define the input beam. The ability to save and load configurations.
Cain performs stochastic and deterministic simulations of chemical reactions. It can spawn multiple simulation processes to utilize multi-core computers. It stores models, simulation parameters, and simulation results (populations and reaction counts) in an XML format. In addition, SBML models can be imported and exported. The models and simulation parameters can be read from input files or edited within the program. Solvers are implemented as command line executables, which makes it easy to launch batch jobs and simplifies the process of adding new solvers. Solvers include Gillespie's direct method, Gillespie's first reaction method, Gibson and Bruck's next reaction method, Tau-leaping, and Hybrid direct/tau-leaping.
Evolving Games for Unnatural Intelligence is a Java package for unsupervised machine learning based on Evolutionary Game Theory on directed graphs. It is able to segment data without any previuos information on the number of segments. It has no GUI, but implements generalizations of the original method proposed by Li, Chen, He and Jiang in the arxiv paper "A Novel Clustering Algorithm Based Upon Games on Evolving Network", published on 30 Dec 2008.