Sea Ice is software for modeling the microwave emissivity of sea ice. It includes two plane-parallel radiative transfer models: a Monte Carlo ray tracing simulation that models ridged ice, and thermodynamic models that can be used to generate input to the emissivity models in the form of temperature and salinity profiles. It is written in C++ and Interactive Data Language (IDL). It has been used to generate results for several papers on sea ice emissivity.
SIM.JS is a general-purpose Discrete Event Simulation library fully capable of running in a Web browser. It provides constructs for creating Entities which are the active actors in a system, and encapsulates the state and logic of a system's components. Entities contend for resources, which can be Facilities (supports FIFO, LIFO with preemption and Processor Sharing service disciplines), Buffers, and Stores. Entities communicate by waiting on Events or by sending Messages. Statistics recording and analysis is provided by Data Series Statistics, Time Series Statistics, and Population Statistics. A random number library generates seeded random variates from various distributions, including uniform, exponential, normal, gamma, Pareto, and others.
Finesse is a numeric simulation for laser interferometers using the frequency domain and Hermite-Gauss modes. It is easy to use for students. For basic use, including graphical output, no commercial software is required. The implemented physics are well documented in a 180-page manual. Simple examples are provided. Finesse can be used to compute a great variety of interferometer signals for control systems, including longitudinal control, alignment control, and thermal compensation.
JASA is a high-performance auction simulator. It is designed for performing experiments in agent-based computational economics. It implements variants of the double-auction market, which is commonly used to run real-world market places such as stock exchanges. It is designed to be highly extensible so that other types of auctions can easily be implemented. The software also provides a base classes for implementing simple adaptive trading agents.
Organic Photovoltaic Device Model is a 1D Schottky-Read-Hall based drift diffusion model specifically designed to model organic photovoltaic (OPV) devices. It can describe non-geminate recombination via two mechanisms: free-to-trap processes via an exponential tail of trap states, and free-to-free carrier processes. The model solves the drift diffusion equations for electrons and holes, Poisson's equation to calculate the potential distribution in position space, and the Schottky-Read-Hall capture escape equations for a discretized set of energy levels. The model has been used to generate a number of publications. It can simulate the following experiments often used to characterize OPV devices: JV curves (Light/Dark), Charge extraction data (Light/Dark), and Steady state recombination data (Light/Dark).
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs on virtually every operating system. The PEDSIM Demo Application (Qt) gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. The quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies. Since libpedsim is easy to use and extend, it is a good starting point for science projects.
pydance is a dancing game written in Python, formerly named pyDDR. The idea is simple. There's a floor mat with arrows, and the game scrolls arrows up the screen to the beat while playing a song. When the arrows reach the top of the screen (not sooner and not later), the player hits the corresponding arrow on the pad, and given that it's hit on time with the beat, points are scored. Based on how well the dance is put together, s/he is graded at the end of the song. Both keyboard and mat play are supported.
Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.