mkconfig is a build configuration utility. It creates an output file intended to be included as a header file, run as a shell script, used as a configuration file, or any other use. mkconfig is written in portable shell script and designed to be extensible for any configuration use.
GRAL is a library for creating high quality plots and charts in Java. Many plot types are available like scatter plot, bubble plots, line plots, area plots, pie charts, and bar charts. Additionally, GRAL can exchange and process data (smoothing), and various plug-ins allow the import and export of data and graphics to formats like CSV, JPEG, PNG, EPS, PDF, or SVG.
nyu is a combination of modern academic approaches to parsing formal grammars from PEGs and expression grammars that represents the new state of the art in parser generators. nyu grammars are written in a powerful language based on PEGs (parsing expression grammars) but with modifications to allow both the AST and the parser to be specified intuitively in a single grammar. nyu outputs parsers that take advantage of the chilon::parser meta-programming library for C++. The generated parsers are almost as concise and readable as the input grammars, yet perform as well as hand-written C code. nyu ASTs are built using tuples, variant types, and lists, and allow self referential parsers and AST nodes to be manipulated. Advanced features such as hashed containers and grammar inheritance are also possible and well tested. nyu is currently powerful enough to deal with complex grammars and bootstraps its own parser.
Thumbnailator is a thumbnail generation library with a fluent interface for Java. It simplifies the process of producing thumbnails from existing image files and image objects by providing an API which allows for fine tuning of thumbnail generation, while keeping the amount of code that needs to be written to a minimum.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.