Minitube is a YouTube application for Mac, Linux, and Windows. With it, you can watch YouTube videos in a new way: you type a keyword, and Minitube gives you an endless video stream. Minitube does not require the Flash Player. It is not about cloning the original YouTube Web interface, but strives to create a new TV-like experience.
NMM (Network-Integrated Multimedia Middleware) is a flow graph based multimedia framework. NMM allows a programmer to create distributed multimedia applications: local and remote multimedia devices or software components can be controlled transparently and integrated into a common multimedia processing flow graph. NMM is a set of cross-platform libraries and applications. A software development kit (SDK) is also provided.
MSCP (Media Server Control Panel) is a management interface for Icecast2 with comprehensive functionality. An administrator can create users and then edit access rights, set the number of listener slots, enable or disable AutoDJ, etc. Users may change several parameters of the Icecast2 server and the AutoDJ via a Web-based interface. Audio compression formats supported by the AutoDJ are MP3, Ogg Vorbis, and FLAC. MSCP does not require an SQL server and runs on an independent Web server. It also sets Icecast2 to Shoutcast-compatible mode.
tsdecrypt reads an incoming MPEG transport stream over UDP/RTP and then decrypts it using keys obtained from OSCAM or a similar CAM server. Currently supported crypto systems are Conax, Cryptoworks, Irdeto, Viaccess, Mediaguard (Seca), Videoguard (NDS), Nagra, DRE-Crypt, and Bulcrypt. BISS and constant code words are also supported. tsdecrypt communicates with a CAM server using the cs378x (camd35 over TCP) protocol or the newcamd protocol.
RTSPdump is a tool for downloading a multimedia stream from a Windows Media server (WMServer). It accepts rtsp:// and mms:// URLs. It supports both UDP and TCP traffic. The stream can be saved into a WMV file for archiving or timeshifting purposes or passed through stdout to another program for processing or immediate viewing. It has also limited support for other brands of servers that also provide RTSP streaming.
UDP IPTV to RTSP proxy is a lightweight GNU/Linux daemon which, being installed on a LAN router, provides on-demand access to UDP multicast streams via RTSP, RTP, and HTTP unicast protocols. The server itself does not support streaming of any files, it only can receive incoming multicast streams provided by your ISP and retransmit them to interested local clients. The main purpose of the software is to provide simple IPTV service to small office or home ethernet and/or Wi-Fi LANs where upgrading the network to handle multicast correctly is not an option. It is not intended to handle large-scale installations and service clients you don't trust (like the public Internet).
EMIPLIB is a library to facilitate the development of programs that need to stream several kinds of media over IP. The library consists of several kinds of components that can be linked together in various ways, thereby providing a flexible framework. It also provides some ready-to-use classes for the transmission of audio and video over IP. Streams originating from the same participant can be synchronized.
PS3 Media Server is a DLNA compliant UPNP media server for the PlayStation 3. It is ready to launch and play. It has no codec packs to install. It does not require folder configuration and pre-parsing or any other annoying preparation. All your folders are directly browsed by the PS3, and folder displays are automatic refreshed. It also features real-time video transcoding of various formats, direct streaming of DTS/DTS-HD core to the receiver, remuxing H264/MPEG2 video and all audio tracks to AC3/DTS/LPCM in real time, full seeking support when transcoding, and much more.
BitHorde is a fast and lightwheight content distribution system, aimed for high-performance decentralized content distribution. Its key features are high performance, a light footprint, and live streaming. Potential applications range from content delivery networks, including HD streaming setups, to offline-caching filesystems, to file sharing, to distribution of in-game maps or textures.